The Skull & the Eye Sessions 8, 9, & 10 Reflection

The campaign is coming to its first major villain: Angrboda, the rogue Frost Giantess. But just finding her is a good portion of the adventure. Being of the Hrímþurs, she had the distinct advantage of traveling straight across the Frozen Crown Mountains to the sites around Frost Doom Peak. Crossing the Kingdom of Oesel, taking a … Continue reading The Skull & the Eye Sessions 8, 9, & 10 Reflection

The Skull & the Eye Sessions 4, 4.5, & 5 Journals

Thane Baern Thunderknuckle has need of the adventurers for his meeting with the Hrímþurs, the tribe of Frost Giants to the north of the dwarven capital Horkenmanner. There he will check on the status of the peace brokered with their Yngvild, the Frost Giant Shaper, a holy person. Relaying needs of each others people, they … Continue reading The Skull & the Eye Sessions 4, 4.5, & 5 Journals

Magic Item Monday: Green Dragonteeth Arrows

Dragoncrafted items from 3.5 were always a crowd favorite in my games. When my players slayed an adult green dragon in my game a few years back, I wanted a way for the hunters and craftspersons in the group to make something out of the corpses. Specifically, there was a request for arrows, as we … Continue reading Magic Item Monday: Green Dragonteeth Arrows

Magic Item Monday: Thetak Thunderknuckle’s Shield

Family items are a great way to create and foster a storyline. Today's Magic Item Monday comes from my last campaign, Toell's Bed. It was a plot device that help resolve a character's own troubles and worries. As such, those resolutions and character have helped launch elements of my current campaign, the Skull & the … Continue reading Magic Item Monday: Thetak Thunderknuckle’s Shield