The House Rules: Character Creation for the Skull & the Eye

With the new season of Critical Role comes new characters! I am always fascinated by the different rules and methods people use for character creation. Trial, error, and seeing what goes over well. But the new season has had me reflecting on what all went into character generation for my campaign, the Skull & the Eye. When … Continue reading The House Rules: Character Creation for the Skull & the Eye

Magic Item Monday: Green Dragonteeth Arrows

Dragoncrafted items from 3.5 were always a crowd favorite in my games. When my players slayed an adult green dragon in my game a few years back, I wanted a way for the hunters and craftspersons in the group to make something out of the corpses. Specifically, there was a request for arrows, as we … Continue reading Magic Item Monday: Green Dragonteeth Arrows

Magic Item Monday: Thetak Thunderknuckle’s Shield

Family items are a great way to create and foster a storyline. Today's Magic Item Monday comes from my last campaign, Toell's Bed. It was a plot device that help resolve a character's own troubles and worries. As such, those resolutions and character have helped launch elements of my current campaign, the Skull & the … Continue reading Magic Item Monday: Thetak Thunderknuckle’s Shield

Magic Item Monday: Smelling Salts

To conclude my original magic items for the pugilist class, I wanted to do a consumable item that could be used by all classes, but gave a specific benefit to the pugilist. The idea here is that they know how to take the boost given due to their experience with brawls and impromptu medical treatments. I decided … Continue reading Magic Item Monday: Smelling Salts