The House Rules: List of the Skull & the Eye House Rules

Few weeks ago I posted my house rules for concentration and before that my own adaptation of inspiration. These are but some of the house rules my group plays with. Dungeons & Dragons 5th Edition is surprisingly easy to modify. While I understand many of the rules in the core books are there for balance, my … Continue reading The House Rules: List of the Skull & the Eye House Rules

The House Rules: Character Creation for the Skull & the Eye

With the new season of Critical Role comes new characters! I am always fascinated by the different rules and methods people use for character creation. Trial, error, and seeing what goes over well. But the new season has had me reflecting on what all went into character generation for my campaign, the Skull & the Eye. When … Continue reading The House Rules: Character Creation for the Skull & the Eye

Magic Item Monday: Green Dragonteeth Arrows

Dragoncrafted items from 3.5 were always a crowd favorite in my games. When my players slayed an adult green dragon in my game a few years back, I wanted a way for the hunters and craftspersons in the group to make something out of the corpses. Specifically, there was a request for arrows, as we … Continue reading Magic Item Monday: Green Dragonteeth Arrows

Magic Item Monday: Thetak Thunderknuckle’s Shield

Family items are a great way to create and foster a storyline. Today's Magic Item Monday comes from my last campaign, Toell's Bed. It was a plot device that help resolve a character's own troubles and worries. As such, those resolutions and character have helped launch elements of my current campaign, the Skull & the … Continue reading Magic Item Monday: Thetak Thunderknuckle’s Shield