Review: Dungeon Master’s Screen Round-Up

Outside of dice, the Dungeon Master's Screen is the most iconic and visible pieces on a game table. It towers over the table, hides documents and secrets, it is the physical representation of the separation of the Players and the Dungeon Master. There are many forms it takes: taped together 3-ring binders, stood up opened … Continue reading Review: Dungeon Master’s Screen Round-Up

The Skull & the Eye Sessions 8, 9, & 10 Reflection

The campaign is coming to its first major villain: Angrboda, the rogue Frost Giantess. But just finding her is a good portion of the adventure. Being of the Hrímþurs, she had the distinct advantage of traveling straight across the Frozen Crown Mountains to the sites around Frost Doom Peak. Crossing the Kingdom of Oesel, taking a … Continue reading The Skull & the Eye Sessions 8, 9, & 10 Reflection

The House Rules: Character Creation for the Skull & the Eye

With the new season of Critical Role comes new characters! I am always fascinated by the different rules and methods people use for character creation. Trial, error, and seeing what goes over well. But the new season has had me reflecting on what all went into character generation for my campaign, the Skull & the Eye. When … Continue reading The House Rules: Character Creation for the Skull & the Eye

The Skull & the Eye Session 2 Reflection

Two sessions, it is officially a campaign. It is now also a sequel because the first character from the previous campaign makes an apperance! The Recap Character Journals are forth coming (along with more character profiles), I want to convey some of the difficulties I was having when going into and during this session; along with … Continue reading The Skull & the Eye Session 2 Reflection